3D render refiner
I start with my basic render:
Here I'm using LeonardoAI and decided to turn the render into a street in autumn. I am using content reference to match the my output image to the render, and a style reference of a New York street in autumn (generated text to image for photorealistic quality).
The final image:
I wanted to try different styles and change the lighting, texture detail, and atmosphere.
Here's a version of the street render at dawn:
And another version of the street in a European style, on a sunny day, with strong lighting and shadows:
Final image:
I also wanted to try generating a night time image, with a London feel to it. I kept the style reference low as I wanted to steer more towards the prompt more and interpret 'London' more.
A quite London street at night:
I wanted to turn a different render into photoreal, using the same approach.
Starting with a base render of a street corner:
I put a lot of emphasis on detailed textures (in the prompt) and wanted a 'vintage' feeling to the shops. This caused the generated images to have more worn out looking buildings, which I didn't want. I had to play around with the prompt and by adding 'well-maintained', the output images were much closer to what I was going for. The sky details in the prompt needed some tweaking as well.
After finding the right balance and emphasizing key words in the prompt, I started getting the results I was looking for.
Output image of a cute street corner with antiques shops:
Once I was happy with the prompt structure, I started experiment with lighting/time of day and mood.
Sometimes, this will introduce artifacts such as this one with the street lamp. This will happen and Photoshop's generative tool deals with these artifacts really well.
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